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use gba::prelude::*;
use crate::collision::BoundingBox;
use super::dimensions::SpriteDimensions;
pub struct Obj {
pub attr0: ObjAttr0,
pub attr1: ObjAttr1,
pub attr2: ObjAttr2,
pub bounding_box: BoundingBox,
}
impl Obj {
pub fn new(x: i16, y: i16, w: i16, h: i16) -> Self {
Obj {
attr0: ObjAttr0::new().with_y_pos(y as u16),
attr1: ObjAttr1::new().with_x_pos(x as u16),
attr2: ObjAttr2::new(),
bounding_box: BoundingBox::new().with_pos(x, y).with_size(w, h),
}
}
#[inline(always)]
pub fn set_dim(&mut self, dim: &SpriteDimensions) {
self.set_size(dim);
self.set_shape(dim);
}
#[inline(always)]
pub fn set_size(&mut self, dim: &SpriteDimensions) {
self.attr1.set_obj_size(dim.size());
}
#[inline(always)]
pub fn set_shape(&mut self, dim: &SpriteDimensions) {
self.attr0.set_obj_shape(dim.shape());
}
#[inline]
pub fn move_pos(&mut self, dx: i16, dy: i16) {
self.move_x(dx);
self.move_y(dy)
}
#[inline(always)]
fn move_x(&mut self, dx: i16) {
self.bounding_box.x = self.bounding_box.x.wrapping_add(dx);
self.attr1.set_x_pos(self.bounding_box.x as u16);
}
#[inline(always)]
fn move_y(&mut self, dy: i16) {
self.bounding_box.y = self.bounding_box.y.wrapping_add(dy);
self.attr0.set_y_pos(self.bounding_box.y as u16);
}
pub fn set_pal_ind(&mut self, ind: u16) {
self.attr2.set_palbank_index(ind);
}
pub fn set_tile_ind(&mut self, ind: u16) {
self.attr2.set_tile_index(ind);
}
pub fn x(&self) -> i16 {
self.bounding_box.x
}
pub fn y(&self) -> i16 {
self.bounding_box.y
}
#[inline]
pub fn copy_to_block(&self, ind: u8) {
OAM_ATTR0.index(ind as usize).write(self.attr0);
OAM_ATTR1.index(ind as usize).write(self.attr1);
OAM_ATTR2.index(ind as usize).write(self.attr2);
}
}