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use gba::debug;
use crate::{GBA_HEIGHT, GBA_WIDTH};
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct CollisionBitField(u8);
impl CollisionBitField {
pub fn new() -> Self {
Self(0)
}
pub fn num_collisions(&self) -> u32 {
self.0.count_ones()
}
pub fn set_top(&mut self, b: bool) {
if b {
self.0 |= 1 << 0;
} else {
self.0 &= !(1 << 0);
}
}
pub fn set_bottom(&mut self, b: bool) {
if b {
self.0 |= 1 << 1;
} else {
self.0 &= !(1 << 2);
}
}
pub fn set_left(&mut self, b: bool) {
if b {
self.0 |= 1 << 2;
} else {
self.0 &= !(1 << 2);
}
}
pub fn set_right(&mut self, b: bool) {
if b {
self.0 |= 1 << 3;
} else {
self.0 &= !(1 << 3);
}
}
pub fn top(&self) -> bool {
(self.0 & (1 << 0)) != 0
}
pub fn bottom(&self) -> bool {
(self.0 & (1 << 1)) != 0
}
pub fn left(&self) -> bool {
(self.0 & (1 << 2)) != 0
}
pub fn right(&self) -> bool {
(self.0 & (1 << 3)) != 0
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct BoundingBox {
pub x: i16,
pub y: i16,
w: i16,
h: i16,
}
impl BoundingBox {
pub const fn new() -> Self {
BoundingBox { x: 0, y: 0, w: 0, h: 0 }
}
#[inline]
pub fn left(self) -> i16 {
self.x
}
#[inline]
pub fn right(self) -> i16 {
self.x + self.w
}
#[inline]
pub fn top(self) -> i16 {
self.y
}
#[inline]
pub fn bottom(self) -> i16 {
self.y + self.h
}
pub const fn with_size(self, w: i16, h: i16) -> Self {
Self { x: self.x, y: self.y, w, h }
}
pub const fn with_pos(self, x: i16, y: i16) -> Self {
Self { x, y, w: self.w, h: self.h }
}
pub fn is_outside(&mut self, other: BoundingBox) -> CollisionBitField {
let mut col = CollisionBitField::new();
if self.x >= GBA_WIDTH * 5 {
self.x -= GBA_WIDTH * 3;
}
if self.y >= GBA_HEIGHT * 5 {
self.y -= GBA_HEIGHT * 3;
}
if self.left() < other.left() {
debug!("Left hit");
col.set_left(true);
}
if self.right() > other.right() {
debug!("Right hit");
col.set_right(true);
}
if self.top() < other.top() {
debug!("Top hit");
col.set_top(true);
}
if self.bottom() > other.bottom() {
debug!("Bottom hit");
col.set_bottom(true);
}
col
}
}